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The Total Simulation Series Games
The Total Simulation Series is a line of interactive 3D offline and massively multi-player online PC and MAC games that includes a combat flight simulator, tank simulator and other vehicles from World War I through the end of World War II.
New Flight Models
By Robert, Grumpy & Bollok
All made possible by Bcamel (creator of the program used to model the airplanes), and Idunno (who has shared a vast amount of aerodynamical knowledge). Please visit the Warbirds forum for performance details of the new flightmodels. Update FL2064
--- UPDATE FL2064: SAMURAIS OF THE SKY ---
--= Ki-61-I Hien (Flying Swallow), 'Tony' series =-- Full rehaul of the Ki-61-Ib and Ki-61-Ic flightmodels. See further down for details.
--= Ki-84-Ia Hayate (Gale), 'Frank' =--
Full rehaul of the Ki-84-Ia flightmodel. See further down for details.
--= N1K1-J Shiden, 'George'=--
Time increased before the oil tank goes empty when leaking oil, now on par with other radial engines.
--= F6F-5 Hellcat =--
Flaps now also have a 20° setting. This to better represent the complex flaps mechanism of the Hellcat which had the flaps lower to varying angles, depending on the planes relative airspeed.
--= F4U Corsair series =--
Landing gear dragco has been reduced down to more logical numbers. The landing gear still causes much drag when extended and reduces acceleration in a dive, but no longer unrealistically so. This fix will make it easier to take off from carriers with heavier loads.
--= Global fighter hitpoints rehaul =--
When looking into the hitpoints setup for fighters in Warbirds it was quickly evident that they had been set quite arbitrary (note: understatement) for the various fighters by several different designers during the long life of this flight simulator. The lightly constructed A6M Zero could take the same amount of bullets as the huge P-47 Thunderbolt, a plane renown for it's ruggedness. Even fighters of the same series could have completely different hitpoint setups relative to each other. Firstly all hitmaps have been completely rebuilt based on blueprints and 'x-ray' drawings of all the WW2 fighters in Warbirds. Now all hitpoints for all plane parts like the rudder, elevator, wings, engine, fuselage, stabilizers etc have been thoroughly recalculated based on the hitmap size of the parts, the materials the fighter was constructed of in real life, reported fragility/ruggedness, blueprints etc. A fighter with a radial engine will now be more durable to engine damage than an inline engine'd fighter. Laminated wooden parts are somewhat more durable to machinegun fire than metal/duraluminium ones. A larger plane will generally have more overall hitpoints than a smaller plane, although of course a larger plane is easier to hit due to it's size. A fuselage with an extra sturdy inner construction will be thougher than a really lightly constructed fuselage. Self sealing fuel tanks can now sustain more damage than non-self sealing fuel tanks etc etc. Hopefully this extensive work, that has been ongoing since before the summer of 2018, will now result in a more realistic relative damage modeling between the fighters than what Warbirds has ever seen.
--= New Skins =--
There are four beautiful new skins made by IArt7. * F4U-1A: Lt. 'Ike' Kepford and Lt. Tommy Blackburn skins * F4U-4: Thomas Hudner skin * Me 262: New default skin
--- THE KAWASAKI KI-61 HIEN (FLYING SWALLOW), 'TONY' SERIES FULL REHAUL ---
The Japanese Ki-61 made it's combat debut in early 1943 and was a leap in design compared to earlier Japanese fighters. It was nicknamed 'Tony' by the Americans since it resembled an Italian plane, and it is indeed quite similar to the Macchi C.202 in appearance. This is partly due to the fact that the Ki-61 was also fielding a license built German DB 601Aa engine (Kawasaki Ha-40), the same engine as used by the Messerchmitt Bf 109E-4Aa and Macchi C.202. The problem is just that this engine was outdated by several years when the 'Tony' arrived in 1943, and this fighter was as such quite underpowered compared to the US planes it was up against. Even worse the Japanese built their engine version lighter than the original, resulting in constant reliability problems. Being underpowered aside, the Ki-61 airframe is very well designed. This plane can outdive American fighters and also hold a tight turn radius. It is very maneuverable at slow speeds and is provided with armor plating behind the pilot, which wasn't very common in earlier Japanese fighters. Another good trait of the Flying Swallow is that it has quite good armament. In a fürball the 'Tony' can do really well, but will have trouble against faster opponents of it's era if the enemy pilots keep their speed up.
--= Ki-61-Ib =--
Armed with 4x 12.7 mm machine guns and weighing 6504 lb at full load. It's top speed is 363 mph at 20000 ft and it can bring 2x 250 kg bombs as well as use drop tanks.
--= Ki-61-Ic =--
In all aspects similar to the earlier Ki-61 with the exception fielding 2x 20 mm cannons in the wings instead of 2x 12.7 mm machineguns. The Ki-61-Ic is only slightly heavier and can pack a good punch.
--- THE NAKAJIMA KI-84-IA HAYATE (GALE), 'FRANK' FULL REHAUL ---
Entering combat service in Aug 1944, the KI-84-Ia was a formidable fighter plane. Unfortunately for Japan their plane production was vastly inferior in numbers compared to the fighter production of the U.S.A., and the Ki-84 suffered constant maintanance problems in the harsh conditions of war, with especially the engine often experiencing reliability problems. When fully functional though, this fighter made a good account of itself even against the outnumbering odds the Japanese pilots faced. The top speed of the Ki-84 can match several of the fastest fighters of WW2, although the pilot needs to be careful of running the WEP for to long. It has good firepower with 2x 12.7 mm machineguns and 2x 20 mm cannons. The stall warning is good and the rudder and aileron controls are functional even at higher speeds. The elevator quickly gets heavy above 300 mph IAS though, requiring the pilot to use elevator trim to pull out of a high speed dive. The 'Hayate' can also engage enemy bombers, having a shielded windscreen protecting the pilot against machinegun rounds. What makes the 'Frank' a great fighter is foremost the combination of a high top speed coupled with it's maneuverability and great sustained turning ability. High speed turns aren't it's best trait due to thin wings and a low max AoA. In slower sustained turns though it can easily outturn American late war fighters, and the Ki-84 is fairly on par with a Spitfire XIVe in turn rate. Overall this is a very well designed fighter that can competete with the cream of crop. Pilots facing the Ki-84 can engage it in high speed turns, but should often be vary of getting tangled in, depending on their own ride. For fast fighters that can't turn with the Ki-84 the key is patience and surviving when extending away from it, as the 'Frank's' engine will quickly overheat when running at WEP, allowing one to eventually create distance. Fighters with great diving performance can also outdive the Ki-84. Against most late war opponents the Ki-84-Ia pilot should try to make it a climbing turn fight, but can also resort to boom n zoom energy tactics depending on the foe. All in all the Nakajima engineers produced a great fighter, but Japan had to few of the 'Hayates' to make an impact on the outcome of the Pacific war.
--- UPDATE FL2063: THE PEREGRINE FALCON AND THE DEMON ---
--= Ki-43-II Hayabusa (Peregrine Falcon), 'Oscar' =-- Full rehaul of the Ki-43-II flightmodel. This was a very maneuverable and fast turning Japanese fighter, very similar to the A6M3 Zero. See further down for details.
--= Ki-44-IIc Shôki (Demon), 'Tojo' =--
Full rehaul of the Ki-44-IIc flightmodel. This fighter was different from other Japanese fighters in that it had small thin wings and was designed for speed rather than turning ability. See further down for details.
--= Fully revised hitmaps =--
The hitmaps for nearly all fighters were earlier in an awful state. The hitmaps have lately been retweaked one by one. In this update though the hitmaps have now been carefully redone for all fighters that were still awaiting to be corrected. Affected fighters: Brewster Buffalos, Polikarpov I-16, Macchis, Fokker D.XXI, MiG-3, Hawker Typhoons, P-39 Airacobras, J2M's, Ki-43, ki-44, Ki-61's & Ki-84.
--= Ki-27b 'Nate' =--
A few minor corrections to the flightmodel.
--= Bf 110's =--
Slight increase to manual trim allowance.
--= Polikarpov I-16 'Ishak' =--
Landing gear brake efficiency reduced. The I-16 was reported to have quite poor brakes.
--= MiG-3 =--
Fuel tank system retweaked (93.8 gal fuselage tanks, 2x 39.6 gal wing tanks).
--= De Havilland Mosquitos =--
Wheel brakes tweaked so that the plane won't nose over as easily. Stop ads on mac.
--= British early fighters =--
The .303 cal machine guns have all been set to the primary trigger. This since these early British fighters only used a single button to fire all guns at once. This fix affects the: Hurricane I, Hurricane I *87 octane, Sea Hurricane Ib, Spitfire I, Spitfire I *87 octane and Spitfire II.
--= Spitfire IXa =--
Now has the neg G's cutout performance like the Spitfire Vc. This since the Spitfire XIa also used the 'Miss Shillings Orifice' quick fix for the carburetor, not the Bendix Stromberg carburetor like the Spitfire IXe.
--- THE NAKAJIMA KI-43-II HAYABUSA (PEREGRINE FALCON), 'OSCAR' FULL REHAUL ---
The Ki-43-II was a Japanese land based fighter designed for superior maneuverability. It was light and had a good wingloading, fielding the Nakajima Ha-115-II radial engine capable of 1174 hp at 2800 m (9200 ft). This engine is quite similar to the Sakae 21 engine of the A6M3 'Zero', and in fact the Ki-43-II is very similar to the A6M3 in both speed, climb and turning performance. It has a low top speed for it's era, but has an excellent turning performance. It's dive performance is very poor so the Hayabusa will have a hard time catching Allied fighters diving out. The armament is also quite weak with only 2x 12.7 mm machine guns in the nose. That being said though at slow speeds it's an excellent fighter that can easily outmaneuver and out turn fighters of the same era, and it was quite liked by the Japanese army pilots. It's butterfly low drag flaps are also great for turn fighting.
--- THE NAKAJIMA KI-44-IIC SHÃKI (DEMON), 'TOJO' FULL REHAUL ---
The Shôki was very different from traditional Japanese fighter design in that it was built for speed, not turning performance. It's a large nosed fighter with small and very thin wings, fielding the strong Nakajma Ha-103 radial engine capable of nearly 1600 hp at 2100 m (~7000 ft). It could match a P-38G in top speed up to 5200 m (~17000 ft). The most impressive performance of this fighter is it's climb rate though, outmatching most fighters of WW2. It's armament is decent with 4x 12.7 mm machine guns and the short wingspan gives it a good roll rate. In contrast to the Ki-43, the Ki-44 is a very good diver and can sustain high speeds. It has no armored windscreen so machine gun fire from bombers can be dangerous. The thin small wings of the Ki-44 hampers it's turn radius at high speeds, but it's relatively light weight and strong engine still ensures that this bird is a decent turn fighter at slower speeds, especially in a spiral climbing turn. The low drag butterfly flaps also help improve it's turning performance. Overall the Ki-44-IIc Shôki is a quite competitive fighter, and had the Japanese Army pilots been better trained then it would have been a much more dangerous opponent for the U.S. pilots.
--- UPDATE FL2062 TURNING ON A DIME ---
--= Nakajima Ki-27b Nate=-- The Ki-27b has been fully remodeled. While lacking top speed and firepower, it is the best turning ww2 monoplane in Warbirds. See further down for details.
--= Propeller wash =--
The Propwash of all remodeled flightmodels has been retweaked. The wind washing over control surfaces, as a result of the propeller spinning, has now been set on a basis of the engine's horsepower. Earlier all planes just used a few standard numbers for propwash. Hopefully the propwash should now be more accurate for each individual flightmodel. A high propwash from a strong engine means more reactive controls at especially lower speeds (For the elevator and rudder) while a low propwash results in less reactive controls. For a majority of the airplanes this change will be quite subtle and hardly noticable, while fighters with a very strongweak engine will see a slighty more notable change in reactiveness. The P-38's and Bf 110's will be most notable, and will now be more stable, as with better understanding of the propwash code Bollok found out that these twin engine fighters had been given a twice as high propwash value as they should have.
--= De Havilland Mosquito series =--
The Mosquitos were previously modeled with a stall speed based on Power OFF values. They have now been remodeled based on Power ON values like the other flightmodels. This results in a 14-15 mph lower stall speed. As such they will now be significantly more agile and able to keep a tighter turning radius.
--- THE NAKAJIMA KI-27B NATE FULL REHAUL ---
The Ki-27 is a Japanese fighter that entered service a few years prior to ww2. It was used effectively against early Polikarpov i-16 fighters as it was a easily able to outturn them, and had a similar top speed until the i-16's got stronger engines. The Ki-27b is an extremely light monoplane fighter at 3523 lb with 200 square feet wings. As a comparison the A6M21 Zero weighs 5555 lb. The Nate has a weak engine though producing only a max power of 780 hp at 11480 ft. The drawbacks of this fighter is it's low top speed, fragile construction, non self sealing fuel tanks, it has no pilot armor and is very underarmed, fielding only two 7.7 mm machine guns in the nose. This Nakajima fighter's dive speed performance is also quite poor. The positive traits on the other hand is it's great maneuverability and outstanding turning perfomance, being able to out turn any competition in Warbirds. Owing to the Ki-27b's low weight it also holds an impressive climb rate for it's era.
The best way to fight the Ki-27b is by booming n zooming, and for fighters with cannons to even go HO against it. Just remember to veer off before you collide! Don't be a dweeb! Defensively diving out is also a good option, but it should be fairly easy to outrun the Nate if you keep a good situational awareness. As the Nakajima pilot you want to make it a close quarter turn fight. Enemy pilots who try to turn fight with you will be in for a rude awakening, especially those in a Zero, P-36C or Hurricane who put to much trust in their fighter's turning performance. The Ki-27b's good climb rate means that spiral climbing can also be used as an effective combat tactic. Just be aware that you might need to put a steady stream of bullets into an enemy plane before it goes down.
--- UPDATE FL2061: ZERSTÃRERS ---
--= Messerschmitt Bf 110 Zerstörer series =-- Full rehaul of the Bf 110C-4 and Bf 110G-2. See further down for details.
--= Bf 109K-4's =--
The MW50 WEP has been reduced from 1.98 ata to 1.80 ata. This since the absolute majority of Bf 109K-4's used B4 fuel and not C3 fuel during their service. Daemon tools lite 10 serial number. As such both Bf 109K-4's have had their engine setup rebuilt from the DB 605DC to the DB 605DB engine. This results in ~10 mph loss at Bst2, but the K-4's gain ~5 mph at lower altiudes, at Bst1, due to better low alt power output when using manifold pressures at 1.45 ata and lower with the DB 605DB engine.
--= Lavochkin series =--
* Liftco increased for a lower stall speed for all La5's and La7's. From 102 to 95 mph IAS at 7015 lb. * Wing efficiency somewhat reduced to better simulate the effects of leading edge slats. * Flaps liftco adjusted, slightly lowered at smaller angles. * Small dragco increase for the La7's. From 413 to 411 mph top speed at 20 000 ft. * Stall behaviour slightly harsher than before. All in all though the Lavochkins will turn a bit better now.
--= Hitmap fixes =--
Reworked hitmaps for the Focke Wulfs, Mustangs, Zeros, Hawks, Macchis, Lavochkins, Wildcats and Hellcat.
--= P-40F =--
Cockpit fix, the cockpit of the P-40F should be rendered at it's correct location with this update. Total Tank Simulator Free Download Pc
--- THE BF 110 ZERSTÃRER SERIES FULL REHAUL ---
The Messerschmitt Bf 110 was designed as a twin engine long range fighter for escort missions, and as a fighter-bomber. In the invasions of Poland and France this Messerschmitt saw good success, but did not fare as well in it's fighter role in the Battle of Britain. The British fighters were simply faster and more agile. This plane can be very effective as a bomber-killer or fighter-bomber though, packing a heavy punch and able to carry payloads of 2x1000 kg bombs. Against Bf 110's, a bomber is in big trouble without escort. It is quite hard to dogfight nimbler opponents 1v1 with the Zerstörers, but they are not terrible at turning and if working in wingpairs the Bf 110's can actually be lethal by using Thach weave tactics, letting their big guns speak. Smart Bf 110 pilots would do well to enter the combat area at a higher altitude than their opponents, allowing them to pounce on bombers or avoid bad match-ups. If left unmolested, the Zerstörers can also be very effective at dive bombing and strafing fields.
--= Bf 110C-4 =--
The Bf 110C-4 is equipped with two Daimler-Benz DB 601B engines, which are the similar to the engines used by the Bf 109E-3, but with a different propgear ratio. It is armed with four 7.92 mm MG's and two 20 mm cannons. The Bf 110C-4 is not as nimble as the majority of early era fighters but is decently fast unless matched against Bf 109's or Spitfires. This Messerschmitt is best used as a bomber-killer or for jabo missions, but can be effective if boom n zooming through fürballs or going head on. The single rear-facing 7.92 mm MG can bring down an enemy if lucky, but shouldn't be counted on as an adequate defence.
--= Bf 110G-2 =--
The Bf 110G-2 packs a very heavy punch with two 30 mm cannons and two 20 mm cannons, and can be even better armed with two extra 20 mm cannons in a gunpod, air-to-air rockets or even a devastating 3.7 cm BK cannon. The engines are of the DB 605B model, with the same power output as the DB 605A engine used by the Bf 109G-6. The Bf 110G-2 is best used for killing bombers and for jabo missions, but enemy fighters need to beware as this Zerstörer will often kill with a single burst. It has a somewhat upgraded defensive armament with a double barreled 7.92 mm MG, the MG 81Z, but still shouldn't rely on this gun for defence. Contemporary fighters will usually have a higher top speed than this Messerchmitt so always keep a good situational awareness, and while smaller fighters will out turn the Bf 110G-2, it can actually turn inside many of the heavier late war fighters.
--- UPDATE FL2060: ADLERTAG ---
--= Bf 109 series =-- After months of remodeling and getting this series as close to historical performance as possible, we are happy to finally announce the full rehaul of the whole Messerchmitt series. See further down for details.
--= Yakovlevs =--
Slight roll rate improvement for the Yak-9D, Yak-3 and Yak-9U.
https://usadrop.weebly.com/blog/utorrent-old-version-download-mac. --= Lavochkins =--
Slight wing efficiency reduction fix due to data found that leading edge slats increases induced drag when extended. This fix affects all the La5's and La7's.
--= Focke Wulfs =--
The Fw 190A-8, F-8 and D-9 have had their Bst2 renamed from 'MW50 injection' to 'MW50 injektion' with correct German spelling.
--= Macchis =--
The C.202's and C.205 have had minor fixes in dragco and engine setup from better data found while remodeling the Bf 109 series. Adobe professional mac free download.
-- THE BF 109 MESSERSCHMITT SERIES FULL REHAUL --
There were no other aces in ww2 with as many kills as the German Bf 109 pilots. The Messerschmitts were used at all fronts by the Germans and even scored a very impressive tally in Finnish hands against the Russians. There has been a lot of propaganda after the war where Allied countries claimed their fighters were far superior to their German adversaries, but make no mistake, the Bf 109 is a very potent fighter that has several outstanding traits, while also having some apparent drawbacks. The Messerschmitt is a small lightweight fighter and can definitely give a Spitfire a good run for the money in a slow speed turnfight and is very maneuverable below 300 mph. Especially the F's and K's hold a great sustained turn rate due to their high power/weight ratio, but even E's and G's are quite decent. The small wing area is fairly well counteracted by the leading edge slats, allowing this fighter a high max AoA and surprisingly low stall speed for it's wingloading. While the normal Bf 109's are a bit lightly armed, the G-6/RVI and K-4/RIV versions pack a heavy punch with their added gondola cannons in exchange for a decrease in speed, climb-, turn- and roll rate. The Messerscmitts have a major Akilles heel in that their elevator, rudder and aileron controls quickly become heavier with increasing airspeed. As such a Bf 109 can turn with a Spitfire below 250 mph IAS but is fairly equal to a P-51D above 300 mph IAS, and above 400 mph IAS a P-51D can easily get on the Bf 109's six. There are several accounts of German Bf 109 pilots crashing when trying to follow a British fighter in a low altitude dive due to inability of pulling out of the dive, and a known tactic used by British pilots was to roll over, dive and then pull out in order to evade a Bf 109 on their six. A Bf 109 pilot in Warbirds will do well to be ready with the elevator trim to get out of a dive or to tighten the turn in high speed dogfights. Heavier fighters will do well to keep their speed high when fighting a 'Schmitt. A Warbirds player probably needs a bit of a learning curve to get skilled in this German fighter, but the Messerschmitts are definitiely very competitive fighters that have the ability to bring down any opposition, especially with an Experten in the cockpit who knows how to manage his Bf 109's strengths and weaknesses.
--= Bf 109E-1 =--
The E-1 is lightly armed with 4x 7.92 mm MG's and has a max output of 1134 hp at 4100 ft with it's DB 601 engine. The 1.40 ata boost can be used for 1 min stints with a 2 min cooldown, while 1.30 ata can be used for 5 minutes.
--= Bf 109E-3 =--
The E-3 has an improved DB 601 engine with a better high altitude performance, and replaces the wing 7.92 mm MG's with 20 mm MG/FF cannons.
--= Bf 109E-4 =--
This version is very similar to the Bf 109E-3, but has slightly better MG/FF/M cannons instead of the MG/FF cannons of the E-3.
--= Bf 109E-4 Aa =--
The best known Bf 109E version, the E-4 Aa has the DB 601Aa engine which can produce 1212 hp at 4000 ft for 1 minute stints. There are several 1939-1940 era fighters that can turn tighter than the 109E's, but the 'Schmitts can usually outrun these opponents. Still, if on the six of a Spitfire, the Bf 109E's can keep inside it's turn for several laps. The Hurricane outturns the Bf 109E's though.
--= Bf 109F-1 =--
The F's might be the pinnacle of the Messerchmitt series and sees the wing cannons removed for a single nose cannon. The Bf 109F's and future 109's have redesigned wings with a better wing efficiency and lower drag than the E's, and can also bring a droptank. The F-1 benefits from a good power/weight ratio with the DB 601N engine capable of producing 1243 hp at 6900 ft for 5 minute stints.
--= Bf 109F-2 =--
Very similar to the F-1, but with the 20 mm cannon replaced with a 15 mm MG/151/15 cannon and 200 rounds instead of 60 rounds.
--= Bf 109F-4 =--
The best F version equipped with the even further improved DB 601E engine. It also has a 20 mm MG/151/20 cannon with 200 rounds instead of the 15 mm cannon of the F-2. The F-4 has great top speed for it's time and can turn with most 1941 era fighters at low speeds.
--= Bf 109G-2 =--
The G-2 fields the DB 605A-1 engine which has a better high alt performance than the DB 601 engine. Problems with engine reliability resulted in the G-2 being restricted to 1.30 ata though. As such it's has a better top speed above 20000 ft than the F-4, but is generally a bit more cumbersome at lower alts than the F's.
--= Bf 109G-6 =--
The G-6 has the DB 605A-1 engine like the G-2, but is cleared for use of 1.42 ata with a max output of 1529 hp at 6800 ft at 1 minute stints. It has improved armament with 2x 13 mm MG's replacing the 7.92 MG's and packs a better punch. It's a bit heavier than the F's though and slightly worse in turn fight at low alts, but is a good high alt performer.
--= Bf 109G-6/RVI =--
This is a G-6 with added gondola cannons in the wings, packing a heavy punch and is a great tool against bombers. This added firepower comes at the expense of a ~5 mph slower top speed and decreased climb-, turn- and roll rate due to the added 474 lb weight of the wing cannons. Dev c compiler latest version free download. Total Tank Simulator Download Mac Download
--= Bf 109G-14 ASM =--
An improvement to the G-series, the G-14 ASM has an engine tooled for high alt performance, and more importantly can use the MW50 methanol/water injection. This allows a markedly increase in max power output and it can keep it's WEP for 10 minutes before the engine starts to overheat (total MW50 capacity is 20 minutes). This Bf 109 version is a serious threat to any opposing fighter of it's era.
--= Bf 109K-4 =--
This is the ultimate version of the Bf 109 series. An added feature is the choice of using the heavy 30 mm MK/108 cannon instead of the standard 20 mm cannon. The DB 605DC engine can produce 1988 hp at 1400 ft with MW50 injection and C3 fuel, which gives the K-4 a power/weight ratio even greater than the Spitfire XIV, and can definitely match the Spit XIV in a sustained low n' slow turn fight. The top speed matches any late war fighter below 20000 ft and if the German pilots of ww2 hadn't been constantly outnumbered 1v5 or even 1v10 in the era of the K-4, this version would probably have made a much better tally for itself. The Akilles heel of the Messerchmitts is the heavy high speed handling though, and in the 1944-1945 era where speeds are much higher than in the earlier years of ww2, this is an even more significant drawback for the K-4 pilot that often will need to try to lure the often heavier enemy fighters into a slow speed dogfight.
--= Bf 109K-4/RIV =--
Like the G-6/RVI, The K-4/RIV has added firepower from it's gondola wing cannons at the expense of top speed and agility.
--- UPDATE FL2058: NAVY BLUE ---
--= F4U Corsair series =-- The whole F4U series has been fully remodeled. See further below for details.
--= Propdrag change =--
The amount of drag generated by the airscrew when at idle throttle or engine off has been lowered globally for all remodeled fighters. This means that the braking effect is somewhat reduced when chopping the throttle mid-air, but more importantly the fighters can glide for a longer distance (a bit closer to real life numbers) when the engine is dead.
--= Macchi C.202's and C.205 =--
The C.202 Fulgores and the C.205 Veltro have had their engines and dragcos corrected. They are all now ~8 mph slower than previously, this according to better speed data found. Also the C.205 now only has 1 minute of WEP instead of 5 min, as per Daimler-Benz 605A engine data (The C.205 used a license built DB 605 engine). Both the C.202's and the C.205 have had their climb rate slightly improved to match historical data though.
--= Fw 190 series =--
The whole Fw 190 series has now a somewhat harsher stall behavior. In real life the Fw 190's had no washout for the wings and the stall when maneuvering was very sudden and violent with nearly zero warning.
--= F6F-5 Hellcat =--
The F6F-5 has gotten a complete engine rehaul and dragco retweak. This since better engine and speed data was found when remodeling the F4U's, and the Hellcat used a near identical engine as the F4U-1D. The F6F-5 was actually just as fast as a F4U, and it's a misconception that the F6F-5 was slower. This was discovered in ww2 when Vaught lent Grumman a F4U-1 to help find out why the F6F was underperforming in speed tests, and in the trials it was found that the Hellcat could pretty much fly side by side with the Corsair at full throttle. It was simply an instruments error that had the F6F's gauges show a lower velocity than it really had. The Hellcat is now generally 5-6 mph faster than before and ~15 mph faster at WEP at low altitude. This also improves the F6F-5's sustained turning performance at the deck when using WEP, due to it's now better power/weight ratio and less drag. The 60' Water injection WEP has a total tank capacity for 14 minutes use, at 5 minutes stints.
--= The left engines are the right engines =--
A coding error has been found that affects all FM's with multiple engines. Previous programmers, far far back in time, seems to have mistakenly reversed the engine hardpoints, so if you hit the ground with the left wing, the right wing engines will take damage instead. This only affects damage from hitting the ground though and not bullet damage, which uses hitboxes to calculate damage. As this coding error does not have much impact on the game it will be fixed for each multi-engine plane one at a time when it's time for said plane to get a full rehaul of it's flightmodel. For now the P-38's have had their hardpoints corrected.
-- THE F4U CORSAIR SERIES FULL REHAUL --
The F4U Corsairs are known for their impressive records in the Pacific theather but also made a good account of themselves over Europe. They were used by several countries even after the war. The F4U's are designed for carrier operation and are heavy birds with powerful radial engines. The stall speed is fairly high at 97 mph at 12000 lb, and the roll rate is similar to a P-51 although somewhat worse at high speeds. The Corsairs are primarily boom n zoom fighters, with 6x .50 cal machine guns, but they can turn quite sharply for a few laps at speed thanks to their thick wings and good max AoA. The controls get sluggish at very high speeds though. The F4U's have an excellent wing efficiency and retain their energy well, and the -1D and -4 can even hold a sustained turn quite fine with their good power/weight ratios. Going into low n' slow maneuvering vs nimbler opponents can be dangerous as the Corsair flightmodels now have a more realistic, and notably higher, stall speed than before. All in all the Corsairs are very potent fighters and should excel when their pilots keep the speed high and work with wingmen for boom n zoom tactics.
--= F4U-1 =--
The F4U-1 fields the Pratt & Whitney R-2800-8 engine with a power output of 2000 hp at 1750 ft. The -1 has fuel to spare and is quite heavy at 12738 lb. Against opponents of the same era this fighter is fast and does best at boom n zooming wingman tactics. The power/weight ratio is not superb so sustained turn fighting is inadvisable unless matched against the Fw 190 or P-47.
--= F4U-1A =--
The F4U-1A is 75 lb heavier than the -1, but has the R-2800-8W engine which can use water injection at 60' Hg WEP (5 min stints, 9 min total tank capacity). The max power output is as such improved to 2250 hp at 900 ft and the -1A has a 15-20 mph faster top speed than it's predecessor. The -1A can also carry a drop tank for long range operations.
--= F4U-1D =--
The F4U-1D also fields the R-2800-8W engine but carries notably less fuel and weighs in at 12086 lb, which is 726 lb lighter than the -1A. This results in a better climb rate and sustained turning ability, being fairly on par with a P-38L in a turnfight. For long range operations the -1D can carry two droptanks and also has a good variety of ground attack ordnance with rockets and heavy bombs.
--= F4U-4 =--
The F4U-4 didn't see duty until the very end of the war but was a great improvement to the Corsair series. It had full metal alloy wings to save some weight, and was equipped with the new P&W R-2800-18W engine with a four blade propeller. This beast of an engine could produce 2450 hp with water injection (5 min stints, ~11 min tank capacity). While being 337 lb heavier than the -1D, the -4 still has a better power/weight ratio at WEP and can almost challenge a C.205 Veltro in a sustained turn. The F4U-4 is ~18 mph faster than the -1D at the deck and ~60 mph faster at 26000 ft, since the -1D has a lower FTH (Full Throttle Height). The -4 can carry the same ordnance as the -1D.
--- UPDATE FL2057: FORK-TAILED DEVILS ---
--= P-38 Lightning series =-- The whole P-38 series has been fully remodeled. See further below for details.
--= Spitfires =--
* All Spitfires have had their pitch authority at high speeds slightly lowered to reduce the risk of overstressing the airframe due to the G's spiking. * Slight PitchDiv raise to all Spitfires in order to decrease the nose bounce when pulling G's. * The Spitfire Vb now suffers from neg G cutout like the Spit I & II. The 'Miss Shilling's Orifice' wasn't standard carburetor equipment until the Vc model. * The Spitfire IXa didn't have the Bendix-Stromberg carburetor, and as such now has the same neg G behaviour as the Spit LF Vc. (the 'Miss Shillings Orifice' installment) * Both Seafires now have the tail hook enabled.
--= N1K1-J =--
* Now has a featherable propeller (this is done automatically when the engine is turned off). This improves it's gliding distance with a dead engine due to reduced propeller drag. * Flaps dragco increased somewhat.
--= P-51 series =--
* Slight PitchDiv raise to the A-36 Apache, Mustang Mk 1, P-51B and P-51D in order to decrease the nose bounce when pulling G's.
-- THE NEW P-38 LIGHTNINGS --
The P-38's fought against the Axis airforces in several theaters during ww2. The Lightning really shined in the Pacific with boom n zoom tactics against the slower Japanese fighters, but even in Africa/Europe the P-38 had a positive kill-to-loss ratio. The Germans nicknamed it 'Der Gabelschwanz Teufel' (The Fork-Tailed Devil). While being active in the Pacific to the end of ww2, in Europe it was phased out by Jimmy Dolittle in second half of 1944, in favour of the P-51 Mustang. The reason was mainly the fact that the Lightning had problems with a high rate of engine failures, it cost over twice the money to produce compared to a P-51 and had bad cockpit heating that was better suited for the warmer Pacific theater. The P-51 also had a longer fuel range and was faster. Some of the P-38's weaknesses, that J. Dolittle also was concerned about, is that the Lightning has a quite slow roll rate and compresses in a high speed dive due to it's aerodynamics disturbing the airflow around Mach 0.67. On the bright side the P-38 has good firepower and ammo capacity though with 4x .50 cals and 1x 20 mm cannon. These are all located in the nose so convergence isn't a problem. The two engine propellers are counter rotating and as such this fighter doesn't suffer from torque like single engine fighters do. The Lightnings also have a nice selection of ordnance and are potent in ground attack roles. A common misconseption about the Lightning is about it being an 'unagile' fighter. Many people and also flightsimulators has this wrong as if the P-38 should be turning like a truck. It definitely shouldn't. The P-38 not being agile has to do with it's poor roll rate and weight, making it unsuitable for low n' slow maneuver combat like going into scissors. When it comes to turn fighting though this twin engine fighter has a good power/weight ratio and a large wing area with a 16% root thickness ratio. The long wing span also helps with induced drag and when using the combat setting at 8° for it's Fowler flaps, this bird can hold a turn quite well. It's not like a Spitfire or A6M Zero, but can definitely hold it's own against many opponents. The P-38's best envelope is as a high altitude interceptor, and as such a P-38 pilot would generally benefit from doing bomber escort or in other ways taking the fight up high. While being able to fight down low, at high altitude is where the 'Fork-Tailed Devil' shines and can take it all the way up to 39000 ft.
--= P-38F =--
The P-38F is powered by the Allison V-1710-49/53 engines, producing 1225 hp each. For it's era this is the fastest American fighter above 15000 ft, and also the best climber. The turn rate is comparable to that of a C.205 Veltro or F6F-5 Hellcat. The firepower is good and it's a great fighter for boom n zooming while also able to turn a few laps with the bandit. Avoid low n' slow maneuver fights though as the roll rate is poor and it's a heavy bird. A wise Lightning pilot fights the enemies between 20000-39000 ft.
--= P-38G =--
The P-38G is very similar to the P-38F but 120 lb lighter and can run at 41' of manifold pressure for a longer time with it's V-1710-51/55 engines. It has the same max power of 1225 hp though. An important difference is that the P-38G can use an 8° combat flaps setting which improves the Lightning's turn rate quite a bit.
--= P-38J =--
The J-version had notably improved engines, the Allison V-1710-89/91, capable of producing 1570 hp. It has a slightly higher drag but is 10-13 mph faster than it's predecessors. Also the climb rate is improved due to it's better power/weight ratio. The weight is around 833 lb heavier than the P-38G though and while being able to turn well, it holds a somewhat larger turning radius. The P-38J can use rockets for attacking ground targets which is a nice addition. The service ceiling is around 40000 ft.
--= P-38L =--
While being the heaviest of the Lightnings, weighing in at 18055 lb, the P-38L has several improvements. The most significant one is the power boosted ailerons. This gives the P-38L a much needed increase to the roll rate at high speeds, and also a slight improvement at lower speeds. The code does not allow for modelling the historical special designed dive flaps of the P-38L, but the flightmodel is instead able to dive 20 mph faster before compression occurs. The L-version's V-1710-111/113 engines are very similar to the P-38J engines and also able to produce 1570 hp. The ordnance is even more enhanced with the P-38L able to carry 2x 2000 lb bombs, making it very effective for jabo missions.
--- UPDATE FL2055: RULE BRITANNIA ---
--= Spitfire series =-- The whole Spitfire series has been remodeled. See below for details.
--= Brand new airplanes added =--
Several new planes have been built and added to the Warbirds roster. These are the: Yak-9U, Mosquito NF.30, Mosquito B.XVI (bomber), Seafire III and the Hurricane I *87 octane (pre Battle of Britain version limited to +6.25 lbs of boost). Also one of the two Spitfire Mk I's has been converted into an 87 octane pre BoB version. See below for details.
--= P-47D series =--
* All Jugs now have two internal selectable fuel tanks to simulate their internal main- and auxiliary tanks, which were fully separate from each other in real life. The fuel tanks are placed next to each other though so a good burst to the belly could damage both of them. * Hitmaps have been fully revamped and are now more accurate. * Minor fix to wing efficiency: 0.91 instead of 0.93. * Control-delay set to normal values.
--= Yak series =--
* Aileron/elevator control effectiveness, in relation to airspeed, has been tweaked.
--= Sea Hurricane Ib =--
Slight rebuild of the Sea Hurricane's engine setup. Also the bomb loadout option has been removed.
--= Lancaster series =--
The stall speed has been lowered by 10 mph for both Lancasters.
--= Skins =--
Skins have been changed/updated/added for the: Hurricane I, Hurricane Ia, Seafire IIc, Seafire III, Spitfire IXa, Spitfire LF IXe, Spitfire XIVe, Mosquito NF.30, Mosquito B.XIV, Yak-9U, MiG-15. (Also a few sound fixes to some of these flightmodels).
-- THE NEW MOSQUITO NF.30 --
This 'Wooden wonder' late war version used the two stage Merlin 72 engines which, compared to the NF.II's engines, improved the flight envelope by around 10 000 ft. The NF.30 has a full throttle height (FTH) at 25000 ft. This intruder nightfighter is armed with 4x 20 mm Hispano cannons with 175 rpg.
--= THE NEW MOSQUITO B.XVI =--
The B.XVI also used the two stage Merlin 72 engines and was a fast and potent high altitude bomber for hit n' run attacks. It has a large selection of loadouts which gives it great versatility for different bombing missions.
-- THE NEW YAK-9U --
While the Yak-3 and Yak-9D might look similar, the Yak-3 was a significantly smaller aircraft both in shape, wing area and weight compared to the Yak-9D. The Yak-3 was more agile, faster and climbed better while the Yak-9D had more fuel for long range missions. They both used the Klimov VK-105PF engine but the Yak-3 used a version of it which allowed for a better max boost. The late war Yakovlev version, the Yak-9U was based on the heavier Yak-9D but used a much improved Klimov VK-107a engine, producing 1650 hp at 1st FTH compared to the 1300 hp of the Yak-3. The -9U is 12 mph faster at sea level (366 mph) and 33 mph faster at 15000 ft (415 mph). This 1945 Yakovlev version was considered the best in the series, and while being heavier than the Yak-3, the stronger powerplant of the Yak-9U actually gives it a better power/weight ratio and it can as such hold a sustained turn right on par with the -3. The armament consists of 2x 12.7 mm MG's and 1x 20 mm cannon with fairly short clips, but the Yak-9U is an excellent climber, agile and quite fast. It is best used below 13000 ft. It is also competetive in a sustained turn vs other late war fighters altough it's small wings result in a fairly large turn radius and high stall speed compared to several other fighters of the same size. All in all though it is able to counter it's ww2 adversaries, the FW 190 and Bf 109, quite well.
-- THE NEW HURRICANE I *87 OCTANE --
In every aspect like the normal Hurricane I, except that this is a pre Battle of Britain version running on 87 octane fuel. As such it is limited +6.25 lbs of boost (no +12 lbs WEP). This FM is primarily intended to be used for S3's.
-- THE SPITFIRE SERIES REHAUL --
The Spitfires are all potent interceptors, generally having a very good power/weight ratio across the range. They are also fast for their respective eras, and thanks to their elliptical wing shape their wings have a wing efficiency superior to fighters of more rectangular wing geometry. The wings have only a root thickness ratio of 13% though, resulting in a low max AoA allowance. This hampers the Spitfires turning radius, and also results in a slightly worse stall speed than for planes of similiar wingloading. The Spitfires have excellent all around vision though are quite forgiving in the stall. A drawback is that all later marks in the series have relatively short ammo clips.
--= Spitfire I =--
The Mk.I became famous in the Battle of Britain. While there are some early war fighters that can turn inside it, the Spit I is still very competitive in a turn fight. This coupled with an excellent top speed and 8x .303 cal Mg's makes it a dangerous opponent. It's drawback is that the Merlin III engine loses in performance above 15000 ft. A good tactic for nimble opponents is to engage the Spitfire in scissors or keep inside it's turning radius in high speed turns, although the Spitfire can often find a way to beat it's enemy when flown by a wise pilot.
--= Spitfire I *87 octane =--
This version is in every aspect like the normal Mk. I, except that it is a pre-BoB version and limited to +6.25 lbs of boost.
--= Spitfire II =--
The Mk. II is equipped with the Merlin XII engine, rated at 1302 hp at 14300 ft. It has a similar max boost as the Merlin III up to 9000 ft, but has an improved high altitude performance. The Spit II also has more base BHP when flown at cruise or climb power, meaning that it's faster and climbs better than the Spit I when not in WEP. The Mk.II gave the English pilots a well needed boost in high altitude performance against the German BF 109E's.
--= Spitfire Vb =--
Upgraded with the Merlin 45 engine, the Mk.Vb saw an additional 200 hp increase. This version has had the 8x .303 cals exhanged for 4x .303 cals and 2x 20 mm cannons (60 rpg), which gives it a better punch although the pilot needs to conserve the cannon ammo for sure shots. The Spit Vb is a little heavier than the Mk.II, but the better engine makes up for it regarding power/weight ratio. While being good improvements for the Spitfire series, the Mk.V's faced a dangerous oppo Comments are closed.
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